Amazon ECS (Elastic Compute Cloud) Instance
This is a server running another free year of Amazon EC2 cloud computing, where cloud just means virtual machine on some amazon server farm

I know what you are thinking... this webpage looks horrible, but that's okay, pretty ones usually dont validate ;o)
http://lineofsight.awright2009.com Dedicated host - Amazon ECS
http://server.awright2009.com Spectrum Cable 400mbps down 20mbps or so up - pointing at a Dell PowerEdge R210 II running gentoo 4.19.27-gentoo-r1
Random Image:
Random Image
This is a windows version of bisqwit's doom style portal renderer, original source code here: prender.c and accompanying video: here. He also has a more advanced version that has textures and generates a 4.5GB lightmap file from them, if you are interested check the video description and run it on linux. -- I'm going to use this style of rendering to draw doom maps from the wad file, this tech is a bit closer to duke3d / the build engine as it supports things like a room being on top of another room as well as non-euclidean geometry through the use of portals. (think of a tiny closet opening into a giant cathedral type stuff, under the stairs you might notice it a bit) Originally I was just going to create a triangle mesh from the doom maps and render them with OpenGL/D3D, but doing ear-clip triangulation of the sectors was becoming a pain so I figured might as well use the data structures as intended. Doom renders individual vertical columns of pixels at a time from the projected wall lines similar to wolfenstein raycasting. It treats floors and ceilings as a sort of oblique planes that dont have any real geometry to them that it calls visplanes. Compared to wolf3d, doom supports the additional ability to render floors/ceilings/walls at different heights and at angles, but no ramps or sloped ceilings can exist. You also can't look/up down as the renderer relies heavily on the assumption that walls will always be verticle lines for speed reasons (Intel 486 era CPU's with 4MB ram) portal.zip The display might be a bit glitchy as I'm not really syncing the page flip and the colllision detection seems off when compared to the linux version, but it works. WASD to move, mouse to look about -- note modified it quite a bit to make it subjectively cleaner -- although if you want something closer to the original prender_win32.c is still laying about